Jin, Li, and Wei Zhu. “Dynamic Motives in ESL Computer-Mediated
Peer Response.” Computers and Composition
27.4 (2010): 284-303. Print.
Often, technology’s pedagogical effectiveness is examined in
terms of the products students create (e.g., see my posting on Garrison’s
article). Jin and Zhu are more interested in the process for this study. Their
study explores how a tool like instant messaging (IM) affects L2 students’
participation in and their motives during and across three peer review
sessions. L2 students and their interactions in peer review have received
plenty of scholarly attention, but as Jin and Zhu note, these studies often
focus on face-to-face interactions instead of computer-mediate ones. Their
study attempts to examine both how L2 students interact in peer review
activities mediated by IM and how these interactions and the mediating
technology affect their motives and participation.
They relied on a case study design mediated by activity
theory. Activity theory “provides a cultural historical view of human behaviors
that result from socially and historically constructed forms of mediation
through mediational artifacts in all human activities” (286). It is a means to
explore how and why humans act as they do in a certain context or system and
how certain tools/artifacts affect their actions and is quite well suited to
explore how IM affects students’ actions in a peer review context. Jin and Zhu
chose two students for their case studies who worked together on two of the
three peer review tasks and whose technology skills represented two ends of a continuum:
Anton, who had considerable computer and IM experience, and Iron, whose
experiences with technology were somewhat limited. Jin and Zhu relied on
multiple streams of data to collect their information: Web cams to capture
their facial expressions and off-screen activities, transcripts of IM
exchanges, observation, screen capture software, click-tracking software, and
extensive interviews with the participants. Through these data, the authors
discovered that the students both came in with the desire to improve their
English skills, but these motives changed because of their first interaction.
For example, Iron’s poor typing skills frustrated Anton. For the second
session, Iron hoped to improve those skills, while Anton, who wanted to have
fun in the IM sessions, became condescending and rude. In short, the artifact
(IM) became a determining factor in how the students worked (or did not work)
together.
No comments:
Post a Comment